• Random Movie Quote

    Martin: [to Harry] I’m really glad you rejected me ten years ago when I auditioned for the part of Eddie Solomon, the pedophile clown in “Birthday Boy”. If I’d have gotten that part, I might have been typecast.

    — Get Shorty (1995)

Reptilians and the People that Love Them

reptiliansDo you love Reptilians? In case you haven’t heard, I have started a Patreon account to help fund our work. I have some exciting plans in mind for your gaming entertainment. You can count on enhancing your experience by joining me on Patreon for regular updates on Sock & Buskin’s projects.

Okay, I Thought This Was About Reptilians?

Follow me through the design processes in the Patreon Designer Diary. There, you can find a record of my half-baked ideas, periods of Analysis Paralysis, and how I (hopefully) solve my own problems.

The latest entry involves my latest favorite conspiracy — The Reptilians! This has more Crazy than you can shake a snake at! I’m really looking forward to writing more about them for London by Moonlight.

Is That It? More Reptilians, Please!

Patrons that go for Rook Level access will also get to download PDFs of the Dream System RPG one week before it goes public. I’ve just uploaded the First Alpha of the Conflicts section of the game, and the Third Alpha of Character Generation will be following it later this week. The game is currently in an untested state, so feedback is going to be very helpful. I definitely want to make the game so it entertains the people that are going to play it.

Sorry, that’s all the Reptilians for now. I will be writing more about them soon! I promise!

RPGnet Q&A Chat is Over!

The Q&A RPGnet Chat is over and I had a Blast! Would you like to see what happened? Here is a link to the chat log. https://gmshoe.wordpress.com/2015/11/04/qa-keith-sears-the-feylands/

Chasing Down a Dream

g3173I had to do a lot of thinking about this post. The main reason is that I wanted to make certain that this wasn’t just another Crazy Brain tangent. I’ve been flailing around with the rules for Dream Palace and the Luna System for a long time now. . . too long. While I’ve had some really good ideas and come close to making a complete game, something has been holding me back. So I decided to pull back from both projects and look at them from a distance.

There were elements that worked excellently in both games, but there were also some aspects of both games that simply were not working for me. Then I tried looking past the rules and tried to see what I, as a gamer, was actually after.

I have stated before that I am looking for a game that will keep up with my imagination. I’ve been happiest with freeform roleplaying online. If you say you do something in freeform, Boom! it’s done! The only time you have a conflict is if another player disagrees with what you have played out.

It finally hit me that I have been trying to design for what I think other people will like, and not for myself. I know that sounds foolish, especially since this is a company that makes games for other people to play. However, game design is also an art. If I, the designer, am not making something that I would not want play myself, how can I expect anyone else to want to play it? I want to make something Amazing. Dream Palace and Luna are close to what I want, but they aren’t quite there.

So, I am announcing the creation of the Dream System. I’ll be taking elements of both Dream Palace and Luna and merging them with some new ideas. Wish me luck! Maybe this time I’ll get a game that works At the Speed of Imagination.


Keith Sears to Chat about Feylands

SpriteHiya Folks!

I’ve been invited to chat about the Feylands project on the #rpgnetchat IRC channel, November 4, 2015 at 7:00 PM Central time! You have Questions? I have some Answers!

The calendar for #rpgnetchat

Web interface for #rpgnetchat

More about the moderator, Dan Davenport.

RPGnet is a registered trademark of Skotos Tech, used with their permission

Dream Palace Conflict Resolution

DP LogoIts taken me a while to describe this accurately. Dream Palace has a unique and elegant system for resolving conflicts within the game. I’ve had to do a lot of “unlearning” when it came to game design when I came up with this.

I got into roleplaying games when I was barely out of my teens. At that time, roleplaying games had to be a near mirror of Dungeons & Dragons in order for it to be considered marketable. Things have changed over the years, though. Computer and console roleplaying games have taken the top spot over tabletop games in popularity. I’m hoping a fast and easy to learn roleplaying game will help bring players back to the tabletop.

You can read about Dream Palace’s Conflict Resolution mechanic Here.

And the Winner Is. . .


DUNGEON WORLD! with 85 Votes.
FATE followed behind with 31.5 Votes.
EABA with 26.5 Votes took 3rd Place.

I thank everyone that participated in the poll for your interest and participation. The Feylands adventures are currently in the writing stage. More to come.

Only 3 Days Left in the Adventures! Poll

VoteThere are only three days left in the Alternative Game System Poll.  If you haven’t voted for the Open Source game system you would like to see adapted to the Feylands fantasy adventures, now is the time!

It has been an interesting measurement of popularity so far. When I first put together the poll,  I chose those systems that I had been fairly certain would get plenty of votes. But there have been a number of games that have suddenly popped up from the Other category that have become unexpected contenders. The Top 4 games at the time of this writing are:

  1. Dungeon World – 84 Votes
  2. FATE- 30.5 Votes
  3. EABA (End All Be All) 25.5  Votes
  4. Archmage System (13th Age)- 25 Votes

Our latest surprise is EABA v2.01 from BTRC. It’s only half a vote above the Archmage system from Pelgrane Press. Thank you all very much for the current feedback. It’s good to see what my audience would like to see come out of this company.

So if you haven’t voted yet, or you know some friends that would be interested, pass the word along quickly! Vote!


VoteLately, I have had the itch to write some adventures, mostly updates to adventures I have created for my own personal use. They are mostly Fantasy, and set in the Faerie realm of The Feylands. Think of it as the Arthurian Legends combined with Faerie Lore.

The initial plan is to make them so that the raw adventures are systemless. I also want to create system plugins for one or two of the game systems that I am working on. I would also like to make a system plug-in for one of the Open Game Systems that are out in the market.

I want to know what you want! I’ve included a poll with some of the more popular systems that have Open Licenses, so that you can vote for your favorite! The poll will close December 4th!

[yop_poll id=”3″]

A Tale of Three Brains

Sometimes I am my own worst enemy. The closer I get to the end of a project, the slower I seem to go. As I reach completion, the crazy little part of my brain keeps coming up with new ideas. It can’t help itself. It gets bored with real work. However, it will take the entire project hostage until I address its demands. It nags at me until i either include the new ideas or lay them to rest.

In this case, I am trying to finish up the beta of Dream Palace. For weeks, the crazy brain has been trying to convince me to include a point system in Dream Palace to determine a winner for the end of the game. I decided that it was unworkable and unnecessary. The Crazy Brain countered by asking me what the objective of the game was. I knew I was in major trouble now since it had gotten help from the Perfectionist Brain.

The problem with the Perfectionist Brain is that it actually wants evidence when I tell it that it is wrong. The problem with that in the case of Dream Palace is that the game system is a brand new concept. When a conflict arises in a story, it doesn’t ask, “Did you succeed?” It asks, “Who has control of the story?’ This new concept makes it extremely difficult to come up with prior examples. So, I had to logic it out. ME versus the Perfectionist Brain:

ME: I can’t use that point system. This is not a competitive game. :

PB: It’s not cooperative, either. You have the players competing.

ME: Only because movies have a Protagonist and Antagonist. Conflict drives a story.

PB: Then you need a winner, don’t you? You must have a winner, or you are not making a game. You are making a toy. You need that point system to make it into a real game. (I could sense it smiling evil at me.)

Me: Hold on. In roleplaying games, who are the players playing against? Who is the opponent?

PB: The gamemaster, of course. Duh.

ME: Wrong! The gamemaster cannot be the opponent since he is primarily a referee. He cannot win a game. The opponents are the fictional ones in the adventure itself. The players win by overcoming them. Dream Palace has its objective – to overcome the opposing side of the story, whether it be Protagonist or Antagonist.

PB: (Flaps its mouth uselessly, trying to think of something to say.)

So work continues until I finish it.. or have another idea.