I had to do a lot of thinking about this post. The main reason is that I wanted to make certain that this wasn’t just another Crazy Brain tangent. I’ve been flailing around with the rules for Dream Palace and the Luna System for a long time now. . . too long. While I’ve had some really good ideas and come close to making a complete game, something has been holding me back. So I decided to pull back from both projects and look at them from a distance.
There were elements that worked excellently in both games, but there were also some aspects of both games that simply were not working for me. Then I tried looking past the rules and tried to see what I, as a gamer, was actually after.
I have stated before that I am looking for a game that will keep up with my imagination. I’ve been happiest with freeform roleplaying online. If you say you do something in freeform, Boom! it’s done! The only time you have a conflict is if another player disagrees with what you have played out.
It finally hit me that I have been trying to design for what I think other people will like, and not for myself. I know that sounds foolish, especially since this is a company that makes games for other people to play. However, game design is also an art. If I, the designer, am not making something that I would not want play myself, how can I expect anyone else to want to play it? I want to make something Amazing. Dream Palace and Luna are close to what I want, but they aren’t quite there.
So, I am announcing the creation of the Dream System. I’ll be taking elements of both Dream Palace and Luna and merging them with some new ideas. Wish me luck! Maybe this time I’ll get a game that works At the Speed of Imagination.