I will making some changes in the web site over the next few days. Dramatic Games is becoming Sock & Buskin Games. I have the same mission in mind when it comes to the games I am going to deliver, but it was time to choose a company name that wasn’t so generic-sounding.
Believe it or not, Sock & Buskin was a name that was originally up for consideration, but I thought it was too obscure. However, it is delightfully quirky and retains the reference to drama. “Sock & Buskin” actually refers to the names of the drama masks. The Comedy Mask is “Sock.” The Tragedy Mask is “Buskin.” The names are the footwear that ancient Greek actors would wear during a performance. Comedy characters would wear Socks to keep them low to the ground, while Tragically Heroic characters would wear an elevated boot called a Buskin.
So, there you go. A little theatrical history. I will be so amused if I attend a gaming convention and someone asks to see, “Mr. Sock” or “Mr Buskin.”
If you haven’t noticed, the “How Do you Feel About Dice”” poll is now gone.
This has been the first time I’ve been accused to being an internet troll. It’s especially odd since It happened on my own web site. There were enough complaints about the poll on the poll itself, that I decided to delete it. However, I did learn a few things from the experience.
I created the “How Do you Feel About Dice?” poll in a fit of whimsy, and the language I used was cutesy. Some people didn’t like that. To them, I extend my apologies. I had not intended on stirring up a controversy for its own sake.
I phrased the poll in such a way because of the odd attachment I have seen some roleplayers develop toward their dice. I’m certain I am not the only one that has noticed this. It is regularly lampooned in the Knights of the Dinner Table comic.
I have had some interesting conversations about the importance of dice on the RPG.net and StoryGames.com forums.
What have I leaned from this, outside of being more serious when I invite people to participate in a poll? That have learned that roleplayers prefer a random element in a game since it can add Surprise to the story. Nobody likes a predictable story.
So, I have made a couple of decisions. First, that the upcoming Luna System will use Dice. Second, they will be Fudge Dice. Why? Because they seem to fit in with the feel that I want the game to have. There will be more on this later.
Once upon a time, I created SOL: The Omniversal Roleplaying System. I followed the old adage of building a better mousetrap, and created a universal system that lacked the flaws of the systems of that time. However, I really didn’t have that much of an understanding of marketing at that time and it really didn’t provide much of anything new to the gaming table. So it’s been sitting around and not doing much of anything.
I have made the game available for in the Free Stuff section of the website. Please feel free to download and make use of it if it suits you. Both the system and the forms are there for your use.
You may have noticed that I have an online store installed in the site now. I do not have any products available yet, though. I am still exploring the store software to make sure it does what I want it to do. Hence, the delay. I’ll be adding the free products to it as soon as I determine that this is the store for me. Fortunately, WordPress has a large variety of them.
One of the problems faced by game publishers is the issue of revising their products. The first batch of a released game may contain typos or bad rules that slipped by them during the development process. The customer then has to deal with integrating errata into the product they purchased or buying a revised edition with the mistakes corrected. With paper products, this situation is unavoidable, but it does leave a bad taste in the mouth.
I still remember purchasing a D20 product from a now-defunct game company at Gen Con. After I had my credit card processed, the booth volunteer slapped a label on the inside of the book that stated that I had bought the book with the understanding that the vehicle section of the rules were missing. This omission was never mentioned to me before I bought the book, and I immediately asked for my money back. They lost a sale that day because they had sold me an incomplete product and hadn’t seen fit to tell me until after they had my money.
I don’t want anything like that to happen to my customers. Fortunately, electronic products make it so much easier to correct mistakes. Which brings up the point of this post – The Infinite Upgrade.
Some of the games I put up for sale on this site may be Beta versions.
They should be playable, but may not be pretty. There may be some bad rules that need correcting. They would also be sold for a low price. Why sell them instead of giving them away for free? To help fund the next version of that product. If you buy a product from this site, I want you, the early adopter, to be able to get the next electronic version for free. Those of you that wait would need to pay the higher price for the finished product. Even then, if there are any corrections or revisions made, those customers can download those versions at no cost.
Think of it as a Kickstarter plan with an instant payout and infinite stretch goals.
Dramatic Games is in the midst of updating the web site to include new and exciting features! So hang on while we build a better website for your viewing pleasure!