I am cautious about making announcements for a game design when its this early in the process. In my last post, I announced that I would be using Fudge dice for the Luna System. My apologies to those of you that got excited about the prospect of being able to use your Fudge dice with another system than Fate or Fudge, but it doesn’t look like that is going to happen.
What started this excitement was that I had run across some old notes concerning my failed Dresden Files campaign. After it fell apart, I discussed things with my players and we agreed that the game had some holes in it and just didn’t meet our style of play. I still wanted to play in the Dresdenverse, so I looked about and discovered Unipool on the The Forge. However, I never restarted that campaign.
I re-discovered the Unipool recently and thought that would be a good starting basis for Luna. It used Fudge dice and fused with Universalis I’ve been in love with that game since the demo I participated in back in 2002. The rules allow for pure creativity to occur. For someone like me, it’s perfect. However, the rules are somewhat complex and encourage frequently creating a new stories with new characters. I want Luna be a game that allows for a quick start using only the written rules, and allows for continued growth within a continuing story.
After going over Unipool and attempting to add my own ideas to it, I’ve come to the conclusion that what it is and what I have in mind are not really compatible. In the interest of making the best game possible, I’ll need to drop the Fudge dice. I have some other ideas that will do better. More to come. . .