Its taken me a while to describe this accurately. Dream Palace has a unique and elegant system for resolving conflicts within the game. I’ve had to do a lot of “unlearning” when it came to game design when I came up with this.
I got into roleplaying games when I was barely out of my teens. At that time, roleplaying games had to be a near mirror of Dungeons & Dragons in order for it to be considered marketable. Things have changed over the years, though. Computer and console roleplaying games have taken the top spot over tabletop games in popularity. I’m hoping a fast and easy to learn roleplaying game will help bring players back to the tabletop.
You can read about Dream Palace’s Conflict Resolution mechanic Here.